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Official Grand Theft Auto V Review Thread

Mon, 16 Sep 2013 06:56:55 -0700

Grand Theft Auto V

Platforms: PlayStation 3, Xbox 360

Release Date:

WW: September 17, 2013

Technical breakdown: Digital Foundry's GTA V Face Off


Rev3games - 5/5

IGN - 10/10

Grand Theft Auto V is not only a preposterously enjoyable video game, but also an intelligent and sharp-tongued satire of contemporary America. It represents a refinement of everything that GTA IV brought to the table five years ago.

Gamespot - 9/10

GTA V is an imperfect yet astounding game that has great characters and an innovative and exciting narrative structure, even if the story it uses that structure to tell is hobbled at times by inconsistent character behavior, muddled political messages and rampant misogyny. It also raises the bar for open-world mission design in a big way and has one of the most beautiful, lively, diverse and stimulating worlds ever seen in a game. Your time in Los Santos may leave you with a few psychological scars, but you shouldn’t let that stop you from visiting.

Eurogamer - 9/10

GTA5 may not be the Hollywood-beating crime story it wants to be, then, but it's the best video game it's ever been, and I'll take that.

Gametrailers - 9.8/10

Joystiq - 4.5/5

Grand Theft Auto 5 is an ambitious game, attempting to meld three very different characters together to tell one encompassing story of survival in what amounts to the worst place in America. That story stumbles, but the open-ended gameplay remains a showpiece for the vast amount of content that can be poured into a virtual world.

Giantbomb - 5/5

Overall, this game is less surprising than you might like, because so much of it is precisely what you'd expect from a GTA game. As other open-world games push forward in ways that make things like traversal more convenient, GTA forces you to look at the minimap for your turn-by-turn directions. At times, it feels like it was made in a vacuum, away from the influence of other games. But while you could certainly pick out a handful of individual systems or design choices that feel like they've been handled more intelligently elsewhere, none of those other games bring together so many interesting and disparate systems with the same level of aplomb on display here. That, combined with the game's unique multi-character approach to storytelling, makes Grand Theft Auto V an exciting successor in the long-running franchise.

Destructoid - 9/10

All three characters, in their respective ways, feel representative of the Grand Theft Auto series as a whole, and contribute to making GTA V what it is -- the ultimate culmination of Rockstar's beloved and despised series. Personally, I think that's a fine thing to be.

Edge - 10/10

No one makes worlds like Rockstar, but at last it has produced one without compromise. Everything works. It has mechanics good enough to anchor games of their own, and a story that is not only what GTA has always wanted to tell but also fits the way people have always played it. It’s a remarkable achievement, a peerless marriage of world design, storytelling and mechanics that pushes these ageing consoles to the limit and makes it all look easy.

Polygon - 9.5/10

Rockstar has expanded and improved upon so much of what's special about video games as mainstream spectacles, from the playful use of characters to the refined take on world design. The developer's progress makes the aspects of the game left in cultural stasis — the poorly drawn women, the empty cynicism, the unnecessarily excessive cruelty — especially agitating.

It's fitting that the game arrives at the cusp of the next generation of consoles. Grand Theft Auto 5 is the closure of this generation, and the benchmark for the next. Here is a game caught occasionally for the worst, but overwhelmingly for the better, between the present and the future.

Gameinformer - 9.75/10

Rockstar Games deserves credit for pushing the boundaries of its flagship franchise yet again with improved controls, great mission variety, and the most jam-packed open world I've ever visited. The narrative fails to match the impact John Marston or Niko Bellic's tales, but the colorful characters kept me interested in the story nonetheless. Like the golden state it parodies, Grand Theft Auto V is filled with beautiful scenery, a wealth of activities, and the promise of fortune.

Official Xbox Magazine - 10/10

Grand Theft Auto V is one of the most impressive games of its generation - and a great last hurrah before we step up to the next one.


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submitted by fishingcat to Games
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FaZe Apex Reviews YouTube Channels (Critics in the Comments)

Anthony Burch: 2 BL2 DLCs I wrote got pretty good reviews from Destructoid writers who I was friends with. This has never been mentioned by #gamergate once

Sun, 07 Sep 2014 16:31:04 +0000

In a throw of support, Anthony Burch tries to point out how hypocritical criticism is because his friends never received any for reviewing his work and not disclosing it. Link to tweet. Except I don't think anyone knew about it. I didn't until today, and I think it's unethical and unprofessional.

As far as I can tell he's referencing his two highest rated DLCs, Tiny Tina and Captain Scarlett.

Link to Destructoid review of Tiny Tina

Link to Destructoid review of Captain Scarlett

Nowhere in either review is the personal association or friendship with Burch listed. That's not acceptable. Was there no one at Destructoid who could have reviewed this that isn't friends with someone on the team? Why didn't the reviewers feel it pertinent to reveal that they had a personal connection to a member of the team? Nowhere else this would be acceptable, so why is it ok here?

submitted by the_ecstasy_of_anime to Games
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